﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PatrolData : MonoBehaviour {
    public int sign; //标志巡逻兵在哪
    public bool follow_player = false; //是否跟随玩家
    public int wall_sign = -1; //当前玩家所在区域标志
    public GameObject player; //玩家游戏对象
    public Vector3 start_position; //当前巡逻兵初始位置     
}